Archive for January, 2008

Wind

Tuesday, January 29th, 2008
Truck

Wind is probably my least favourite kind of weather, and moreso when we’ve had what seems to be weeks of it. What’s normally an easy journey up and down the A1 on Friday was made a lot less pleasant by various obstacles in the way, ranging from lorries lying on their sides to bits of signage that had become detached and blown into the road.

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Hardwar Odds and Ends

Friday, January 18th, 2008
RefMax screenshot

I managed to catch up with a few requests for Hardwar technical information this evening. Various updates can be found in the usual place. I still have a few in the queue, so if I didn’t get round to yours, send it again. More than once if you’re in a hurry!

As the screenshot (click for full size) shows, I’ve also managed to compile a working version of RefMax, which was used to edit the 3D models, terrain, etc. Although progress has been made before editing and creating models without this by converting the game data to different formats, several people expressed an interest in getting hold of ‘the real thing’. It seems to work fine with the data you can extract from the game resource files. I’ll upload a copy when I’ve put together some basic instructions for setting it up and using it, but if anyone is keen to try it, let me know and it will encourage me to get round to it.

Snow

Monday, January 14th, 2008
Snow

We had what seems to have become our annual day of snow last week. Sadly I spent all of it working, so here’s a picture of it from my office window to commemorate the non-event. As it turns out, I didn’t miss much as there wasn’t even enough to build a snowman.

Also in the picture you can see that my anti-chicken/turkey fence which I cleverly made out of untreated wood hasn’t rotted away yet, and perhaps even more miraculously the hastily constructed shed hasn’t blown away in the perpetual gales.

It occurred to me that I haven’t posted anything here for a while, and strangely I haven’t received any complaints. If it wasn’t obvious, I posted this purely for the sake of it.