Archive for the ‘Hardwar’ Category

Hardwar Odds and Ends

Friday, January 18th, 2008
RefMax screenshot

I managed to catch up with a few requests for Hardwar technical information this evening. Various updates can be found in the usual place. I still have a few in the queue, so if I didn’t get round to yours, send it again. More than once if you’re in a hurry!

As the screenshot (click for full size) shows, I’ve also managed to compile a working version of RefMax, which was used to edit the 3D models, terrain, etc. Although progress has been made before editing and creating models without this by converting the game data to different formats, several people expressed an interest in getting hold of ‘the real thing’. It seems to work fine with the data you can extract from the game resource files. I’ll upload a copy when I’ve put together some basic instructions for setting it up and using it, but if anyone is keen to try it, let me know and it will encourage me to get round to it.

New Hardwar Trailer

Monday, February 26th, 2007

It isn’t every day you see a new trailer for a game you released over nine years ago but that’s what just happened. It’s made entirely from cut-ups of the game video and in-game action, with a Paint It Black thrown into the soundtrack thrown in for good measure. It’s good to see some effort going into the marketing at last, even if it’s by the fans, nearly a decade too late. ;)

There’s a lo-res version on YouTube here. I haven’t got a proper one yet.

I tried to get YouTube to find me more Hardwar-related videos but it got stuck on the idea of hardware and there doesn’t seem to be any way to tell it to find the exact word.